Here’s an animation that came out of a practice session with Clip Studio Paint. Had a lot of fun doing this one and always wanted to try drawing effects!
I originally started off with this quick rough draft:
… and then started roughing out a more “complete” version:
I’m going to practice drawing more effects (cause they’re kinda fun), and maybe post a few as I wrap them up.
So, Pile’s not one to care much about how he dresses, but that hasn’t stopped us from giving him something adequate enough to wear to work.
We decided to go for something that demonstrates his tendency of wearing things that aren’t exactly his size, and wearing accessories that might not serve a practical purpose and could be hazardous in a working environment.
In short, he just likes things that are comfy and easy to… pick up off the floor and put on.
Haps worked on this concept as one of his first assignments! Piti also worked on a draft of his sprite, and Clipey did the concepts on the top of this post
Animation Process: Breeze
In this update, I’m going to show off some rough animations in progress for the game’s protagonist, Breeze.
Piti Yindee, well known for their comic, ‘Wuffle’, is the one in charge of Breeze’s animation, and has been instrumental in creating some pretty solid keyframes and roughs animations on the project thus far!
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