A Stormy Nights Game

Your neighborhood pet corgi ends up in the clouds and gains weather powers.
Now he’s ready to defeat pollution and save the world.

Mini Devlog – #4

Hey all! Here’s a rundown of things tackled last week:

I’ve begun to notice that code compile time has slowly been crawling up, to the point where it could take 20-25+ seconds for any code change to recompile. 

While this might not seem like the worst thing ever, it becomes bothersome any time I need to change one thing in code, or a variable, etc, and then having to wait another 20+ seconds for that to compile, and then roughly another 5-8 more seconds for the game to actually start…

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Mini Devlog – #2

Hey everyone!

Not a huge update today, but there was something in particular that was developed that I think will help out a lot on the audio side of things.

Reading Audio Files Externally

So in the previous workflow, any time one of our sounds guys created new sounds, I would have to import them into Unity, rename, and reassign them to the right objects/code for them to play correctly. I would then need to build a new executable or record gameplay for others to see sounds in action. Having to do this constantly to check/test different iterations/versions can get a bit time-consuming…

We’ve recently implemented a way to allow for reading external sounds files, which allows for swapping out sounds by placing them into a directory where the game build is located, and then giving them the correct name (i.e jump.ogg, attack1.ogg, etc)

This will allow the audio team to test out their sounds and edits much more quickly and independently if needed.

For devs out there using Unity, we managed to do this using WWW and StreamingAssets!

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Mini Devlog – #3

Another Devlog already! 

I had a pretty productive weekend, and wanted to give you all an idea of the amount of work that I can pull off when I forfeit social activity and other human things from time to time 😉

I haven’t done a game jam in a while, and also had a lot of things “Breeze code” related that I wanted to get out the way, so I set a timer for 48 hours and got busy ~

I’ll probably not be programming too much this week, and instead will be putting on my animator hat.

(Please keep in mind, images/sprites/animations shown are heavily in progress)

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