“ugh…… give me like… 5 more minutes ‘k?”
Float is the direct assistant to “The King”, he’s a small field mouse, but knowledgeable of Tropolis’ operations. He kind helps keep things… afloat.
(Designs by keysatrii)
(more…)Seeing how I missed like two weeks of mini blog posts, I’m deeming this one an actual “Devlog” (fanfare and such yada yada). I’m just going to call it a Dev Log.
So much has gone on the last few weeks that I’m struggling to piece it all together, so here is an attempt:
So, I don’t haven’t built a dev machine from the ground up for years now, (maybe since college?) and typically just upgrade parts as I see fit (graphics card, ram, processor, etc).
Well, my motherboard has been giving me problems for close to a year now, where it occasionally decides “yeah, don’t really care about your boot device today”, as well as other miscellaneous things that required me to do things like removing the CMOS battery or main drive. I was also running out of upgrade options, so I got a bit fed up and decided it might be time to replace it.
(more…)Last week was a bit all over the place! (also, are these even “mini” anymore?)
Accomplishments this week:
We’ve finally picked a Vis Dev! There was a lot of talented applicants, and we took a great deal of time going through each portfolio (a few in which we might be interested in pulling in for some other positions in the future! ? )
Cindy Zhi will be joining us! Cindy, along with the rest of the background artists on board, will be developing the visual aspects of the world of Tropolis!
Here are some thumbnails and a concept piece that Cindy did as a test!
Well, last week was a busy week! Let’s get started
Accomplishments this week:
(Cover Art and character art below by Komoroshi!)
Some of you might remember these two, but those who don’t, they’re quite the pair! These two lovebirds have been riding the sky’s superhighways for ages.
(more…)I actually spent most of this week sick unfortunately 😛
We did manage to get some things going this week, so it wasn’t a completely lost week.
Accomplishments this week:
Burnard (his coworkers call him Burney), is the Supervisor of Heat Waves.
(Burney was originally designed by me, but once @eclipticafusion joined the team, I had no choice but to have him redo the design!)
This hog comes off as fairly imposing to those who don’t know him, but he’s actually a bit of an odd ball. He’s very wise, and very knowledgeable of the workings of Tropolis.
This was a bit of an unplanned code clean-up week!
As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things a little tricky, so I decided to refactor some systems.
I also managed to get some neat things implemented in the process.
(more…)It’s been a busy couple of weeks as I’ve been tackling several things in preparation for some upcoming goals and well, planning what’s to come for 2019!
I’m going to try to tackle these “mini-devlogs” in a more repeatable format and maybe concluding the month with a larger overview of progress, etc.
(more…)