A Stormy Nights Game

Your neighborhood pet corgi ends up in the clouds and gains weather powers.
Now he’s ready to defeat pollution and save the world.

Hey! Just a quick heads-up for those that didn’t already see on Discord:


I’m in the process of moving, and will start moving things into my new place starting Monday! If you’re lucky, I might be able to sneak in a little post at the end of next week.  It’s basically in the same city, so nothing too crazy!

I did manage to sneak in a little dev this week. I fully integrated Kai’s Fleece Dialogue tool that I mentioned in the last dev post! I did some slight mods to it to update the UI, but other than that, I’m now getting rid of a lot of junk I was using before!

I’m also able to include GameEvents into the system in a much cleaner way AND use them inside of Unity’s Timeline system, basically allowing me to animate cutscenes and have them pause when dialogue pops up.

Piti Yindee also worked on updating Pile’s model sheet for his sprites:

Pile’s design has pretty much evolved from a combination of me, Piti, Haps, and Clipey’s efforts, so there’s a little bit of everyone’s design in him now!

Animation Practice

Some of you probably saw an older version of this, but felt a bit anxious art-wise because I haven’t been able to really sit down to animate/draw over the last few weeks, so thought I’d update this animation of Drop some:

Enamel Pin Update

I’ve packaged and/or sent out pretty much all the pin orders (I think I might have 1 or 2 international pins left to ship) as of today. Quite the learning experience shipping all of those pins out!

That’s pretty much it for this update! 

Oh, check out this art piece of Frost by BobbyLontra! Turned out really cool ~  https://twitter.com/BobbyLontra/status/1134136935038029825 

  (wait, darn it I didn’t mean for that to be a pun…)